It's shameless, but I'd be lying if I said I didn't want to go out there and fight them. None of FromSoftware's imitators have come close to recreating the studio's best boss fights, and this one seemed more on par with some of its worst.īut Lies of P is clearly a big game, and there may be far better-or more unique-bosses waiting past the confines of the demo. Most of the time I couldn't aim the camera high enough to see past his waist. The one boss I went up against, a towering robot, was the opposite of fun: just a clunky stepper I had to stab in the ankles in a pool of poison water. In my short time playing, there were also warning signs that Lies of P will fall into some of the same shortcomings of other soulslikes. Even Pinnochio himself looks like he was created by a Midjourney AI trained exclusively on moody photos of Timothee Chalamet. It's hard not to see Sekiro's arm prosthetics being an influence here, or the delicate serif font FromSoftware's been using in its games for years. It's just that everything about Lies of P feels like it's skirting the razor's edge of copyright infringement, or at least extending its nose well past the point of homage into outright aesthetic theft. Maybe really funny, when Lies of P seems to be treating its story with the same detached earnestness as any of FromSoftware's doomed post-apocalypses. Pre-orders and pre-installs are live today, learn more about pre-order bonuses, including 72 hours of early access here. I was told, too, that dialogue choices-lies-you make throughout the story will affect how it plays out, which is as standard as videogame design choices come, but actually pretty funny in a game about Pinnochio. The demo is available now, so enjoy your first taste of the world of Lies of P and hope it holds you over ’til September 19, when the full title comes to Game Pass for console and PC.
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